
As a passionate software engineer and quality assurance tester, with a focus on game development, I have had the opportunity to work extensively with both Unity and Unreal Engine. My journey in the gaming industry has equipped me with a comprehensive skill set that bridges both technical development and rigorous testing practices. At the bottom of this page you will find a handful of projects that I have developed on my own using Unity.
In my role as a quality assurance tester, I developed and executed detailed test plans, ensuring that each game met the highest standards of quality. I meticulously worked through technical requirements checklists, identifying potential issues and collaborating closely with developers to resolve them efficiently. This proactive approach not only minimized bugs but also ensured smooth launches across PC, console, and VR platforms.
As I continue to grow in the gaming industry, I am excited about the prospect of creating immersive experiences that captivate players. I am eager to leverage my skills in software engineering and quality assurance to contribute to groundbreaking projects that push the boundaries of technology and storytelling in games.
Games
Project Boost
Rocket Puzzle Game
Sumo Marble Game
Project Boost is a rocket puzzle game where you dodge objects while attempting to fly the rocket to the landing pad.
In this game you control a marble and attempt to knock the other marbles off of the ledge, while picking up powerups.
Kit’s Adventure
The Lost Fighter
Kit’s adventure is an RPG game that allows the player to complete quests as a wizard.
A star fighter game created for the Lunar Game Jam. The prompt was 10 seconds and this game implemented the challenge by using a story driven event that disabled the fighter’s lasers for 10 seconds to change the style from offensive fighter to a defensive dodge style game.
Blueprint diagram to aid a student in implementing a queue data structure.
Blueprint example to aid a student in implementing a stack data structure.